Buildings · Impediments · Perks · Resources · Units

Baronial Vassal

1MilitaryMilitary

Description

Nominally, this small holding is under the control of the regional owner. Practically, a landed noble (Baron or equivalent) is ruling some part of it. He will provide to his liege some Manpower when needed and will defend fiercely his own little domain, but a large chunk of the taxes are kept for his own expenses. It's not all bad though, as his firm hand is of certain help in keeping the populace under control, in an age where authority was often decentralized. It's possible to give a minor noble a barony through the regional decision 'Grant Land' and revoke it through the decision 'Remove Civilized'. It allows the recruitment of Medium Infantry Standing Army Units, if you have any. If the National Authority is very strong, this Baronial holding can either be disbanded automatically or provide an Absorb Vassal decision, should you have none (EVENT).

Core data

ID
302
Alias
ID_STRUC_SPE_BARONIAL_VASSAL
$Alias
$ID_STRUC_SPE_BARONIAL_VASSAL
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Loy+, Des+, Fd-, Gd-, Allows MI SAU, Can auto-disband or provide RGD, CounterRaid
DLC notes
-
Constraints
Baronial Vassal
Minimum population
7
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
2
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Food_Output-2
Manpower_Output-3
Income_Output-12

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
$GAR_RANGED
Units in this garrison category
Generic Ranged, Indian Archers, African Massed Bowmen, Massed Archers, Longbowmen, Longbowmen with Stakes, Raw Levy Longbowmen, Seasoned Levy Longbowmen, Welsh Longbowmen, Crossbowmen, Raw Levy Crossbowmen, Seasoned Levy Crossbowmen, Raw Levy Longbowmen with Stakes, Seasoned Levy Longbowmen with Stakes, Muslim Crossbowmen, Massed Bowmen, Muslim Massed Bowmen, Azab Massed Bowmen, Ranged Militia, Archers, Early Crossbowmen, Raw Early Levy Crossbowmen, Seasoned Early Levy Crossbowmen, Maronite Christian Archers, Byzantine Massed Archers, Heavy Crossbowmen, Massed Caucasian Archers, Early Dismounted Lithuanian Cavalry, Dismounted Lithuanian Cavalry (Large), Dismounted Ghilman ...
Units unlocked by this structure
Handgunners, Janissary Skirmishers, Muslim Handgunners, Janissary Handgunners, Azab Handgunners, Pictish Spearmen, Welsh Spearmen, Scots Highlanders, Veteran Dailami Foot, Janissaries, Picked Irish Foot, Picked Baltic Warriors, Berserkers, Rodeleros, Dismounted Baltic Noble Cavalry, Dismounted Rus Cavalry, Dismounted Lithuanian Cavalry, Generic Medium Cavalry, Camel Lancers, Noble Cavalry, African Cavalry, Early Noble Lancers, Lesser Men-at-Arms, Noble Lancers, Mounted Crossbowmen, Timariots, Mamluk Cavalry, Rus Cavalry, Byzantine Lancers, Romanian Cavalry, Polish Lancer Banner, Lighter Men-at-Arms, Wallachian Boyars, Early Moldavian Boyars, Bulgarian Boyars, Veteran Albanian Cavalry, Superior Indian Lancers, Sergeants, Turcopoles, Mounted Huscarls ...
WallValue
1
SiegeResist
8
CounterRaid
25
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_SPE_Baronial_VassalID_MOD_STRUCTURE_SPE_BARONIAL_VASSALBaronial Vassal: Ironfist ruleStanding Army Flat Bonus: 2
Lobbyhidden: 0
IDS_MOD_Name_LoyaltyBonus_mediumID_MOD_LOYALTYBONUS_MEDIUMLoyalty BonusLoyalty Bonus: 10