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1MilitaryMilitary
Nominally, this small holding is under the control of the regional owner. Practically, a landed noble (Baron or equivalent) is ruling some part of it. He will provide to his liege some Manpower when needed and will defend fiercely his own little domain, but a large chunk of the taxes are kept for his own expenses. It's not all bad though, as his firm hand is of certain help in keeping the populace under control, in an age where authority was often decentralized. It's possible to give a minor noble a barony through the regional decision 'Grant Land' and revoke it through the decision 'Remove Civilized'. It allows the recruitment of Medium Infantry Standing Army Units, if you have any. If the National Authority is very strong, this Baronial holding can either be disbanded automatically or provide an Absorb Vassal decision, should you have none (EVENT).
| Field | Value |
|---|---|
| No resource fields populated | |
| Output field | Value |
|---|---|
| Food_Output | -2 |
| Manpower_Output | -3 |
| Income_Output | -12 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_SPE_Baronial_Vassal | ID_MOD_STRUCTURE_SPE_BARONIAL_VASSAL | Baronial Vassal: Ironfist rule | Standing Army Flat Bonus: 2 Lobbyhidden: 0 |
| IDS_MOD_Name_LoyaltyBonus_medium | ID_MOD_LOYALTYBONUS_MEDIUM | Loyalty Bonus | Loyalty Bonus: 10 |