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Moldavian Boyars

Unit ID: 250 · All units

Description

IDS_UNI_TEXT_MOLD_BOYERS, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITMoldavian Boyars
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
4
Effectiveness
5
Attack
8
Defense
8
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
7
AttackingRange
0
RangedAttack
0
RangedDefense
4
RangedMaxDamages
0
FlankingModifier
1
AtkAssaultChg
-3
DefAssaultChg
-2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
160
Rating
62
ManpowerCost
20
MoneyCost
190
MetalCost
24
ManpowerUpkeep
6
MoneyUpkeep
32
MetalUpkeep
4
MoneyInflationCost
15

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy786
AGEOD_Cost786
All_at_00
AssaultDistanceToCenter20
AssetFileNameMoldavian_Boyars
BASEMoldavian Boyars
BodyArmor100
CamOffsetX0
CamOffsetY300
CamOffsetZ30
CamRot-140
DTC_Mountains18
DTC_Open15
DTC_Rough23
DTC_Wild18
EvolveFamily0
EvolvePriority5
Family$famHvyCavalry
Family - Duplicate$famHvyCavalry
FOG&CAMMoldavian Boyars
FOG2 Display NameMoldavian Boyars
FOG2 TypeKnights
FOG2_Cost72
FOG2_NameMoldavian_Boyars
FOG2_QualityMOD100
FOG_ID256
FOGM WeaponryHv Lance 1, Sword 1
Men240
Modifier[0]$ID_MOD_UNIT_CHARGE2
Modifier[1]$ID_MOD_UNIT_STEADY1
Modifier[2]$ID_MOD_UNIT_CLUMSYHCW
Modifier[3]-1
MODIFIERSMoldavian Boyars
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio10.92
Ratio: AGEOD Cbt Rating / FOG2M Cost0.81
SecondTypeNULL
Speed900
STATSMoldavian Boyars
UpgradeNext0
UpgradePrev0
Val08
Val14
Val2-8
Val30
VARIOUSMoldavian Boyars
XP/Elan200