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Cavalry

Unit ID: 264 · All units

Description

IDS_UNI_TEXT_CAVALRY0, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Fortified Manor, Fortified Village, Garrisoned Village, Qasaba, Baronial Vassal, Minor Fiefdom
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight150
RecruitArea-1
NationalUnique0
RECRUITCavalry
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
8
Hits
3
Effectiveness
4
Attack
6
Defense
6
IsSupport
0
Siege
0
SiegeResist
0
SupplyUsage
5
AttackingRange
0
RangedAttack
0
RangedDefense
4
RangedMaxDamages
0
FlankingModifier
3
AtkAssaultChg
-2
DefAssaultChg
-2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
70
Rating
46
ManpowerCost
18
MoneyCost
62
MetalCost
10
ManpowerUpkeep
5
MoneyUpkeep
15
MetalUpkeep
2
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy381
AGEOD_Cost381
All_at_00
AssaultDistanceToCenter28
AssetFileNameDA_Cav_Prt
BASECavalry
BodyArmor50
CamOffsetX50
CamOffsetY300
CamOffsetZ0
CamRot-140
DTC_Mountains22
DTC_Open25
DTC_Rough25
DTC_Wild22
EvolveFamily0
EvolvePriority5
Family$famCavalry
Family - Duplicate$famCavalry
FOG&CAMCavalry
FOG2 Display NameCavalry
FOG2 TypeCavalry
FOG2_Cost39
FOG2_NameDA_Cav_Prt
FOG2_QualityMOD100
FOG_ID357
FOGM WeaponryLt Spear 1, Sword 1
Men240
Modifier[0]$ID_MOD_UNIT_UNGAINLY
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSCavalry
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio9.77
Ratio: AGEOD Cbt Rating / FOG2M Cost1.13
SecondTypeNULL
Speed900
STATSCavalry
UpgradeNext0
UpgradePrev0
Val0-4
Val10
Val20
Val30
VARIOUSCavalry
XP/Elan150