Buildings · Impediments · Perks · Resources · Units

Generic Heavy Cavalry

Unit ID: 276 · All units

Description

IDS_UNI_TEXT_BASELINE_HC, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITGeneric Heavy Cavalry
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
4
Effectiveness
4
Attack
7
Defense
7
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
7
AttackingRange
0
RangedAttack
0
RangedDefense
4
RangedMaxDamages
0
FlankingModifier
1
AtkAssaultChg
-3
DefAssaultChg
-2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
160
Rating
47
ManpowerCost
20
MoneyCost
190
MetalCost
24
ManpowerUpkeep
6
MoneyUpkeep
32
MetalUpkeep
4
MoneyInflationCost
15

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy786
AGEOD_Cost786
All_at_00
AssaultDistanceToCenter24
AssetFileNameDA_Cav_Arm
BASEGeneric Heavy Cavalry
BodyArmor100
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains14
DTC_Open19
DTC_Rough19
DTC_Wild14
EvolveFamily0
EvolvePriority5
Family$famHvyCavalry
Family - Duplicate$famHvyCavalry
FOG&CAMGeneric Heavy Cavalry
FOG2 Display NameArmoured Cavalry
FOG2 TypeCavalry
FOG2_Cost52
FOG2_NameDA_Cav_Arm
FOG2_QualityMOD100
FOG_ID351
FOGM Weaponry*
Men240
Modifier[0]-1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSGeneric Heavy Cavalry
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio15.12
Ratio: AGEOD Cbt Rating / FOG2M Cost0.90
SecondTypeNULL
Speed900
STATSGeneric Heavy Cavalry
UpgradeNext0
UpgradePrev0
Val00
Val10
Val20
Val30
VARIOUSGeneric Heavy Cavalry
XP/Elan200