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Later Men-at-Arms

Unit ID: 280 · All units

Description

IDS_UNI_TEXT_LMAA, "Men-at-Arms",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITLater Men-at-Arms
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
6
Effectiveness
6
Attack
10
Defense
9
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
7
AttackingRange
0
RangedAttack
0
RangedDefense
6
RangedMaxDamages
0
FlankingModifier
1
AtkAssaultChg
-3
DefAssaultChg
-2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
200
Rating
78
ManpowerCost
20
MoneyCost
190
MetalCost
24
ManpowerUpkeep
6
MoneyUpkeep
32
MetalUpkeep
4
MoneyInflationCost
25

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy846
AGEOD_Cost846
All_at_00
AssaultDistanceToCenter10
AssetFileNameLate_MAA
BASELater Men-at-Arms
BodyArmor300
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains8
DTC_Open5
DTC_Rough13
DTC_Wild8
EvolveFamily0
EvolvePriority5
Family$famHvyCavalry
Family - Duplicate$famHvyCavalry
FOG&CAMLater Men-at-Arms
FOG2 Display NameMen-at-Arms (L)
FOG2 TypeKnights
FOG2_Cost76
FOG2_NameLate_MAA
FOG2_QualityMOD100
FOG_ID160
FOGM WeaponryHv Lance 1, Sword 1
Men240
Modifier[0]$ID_MOD_UNIT_CHARGE2
Modifier[1]$ID_MOD_UNIT_ARMORED2
Modifier[2]$ID_MOD_UNIT_CLUMSYHCW
Modifier[3]-1
MODIFIERSLater Men-at-Arms
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio11.13
Ratio: AGEOD Cbt Rating / FOG2M Cost1.03
SecondTypeNULL
Speed900
STATSLater Men-at-Arms
UpgradeNext0
UpgradePrev0
Val08
Val17
Val2-8
Val30
VARIOUSLater Men-at-Arms
XP/Elan200