Buildings
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Impediments
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Perks
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Resources
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Units
Shipyard
2CommerceCommerceJob Kind Trade
Description
Shipyards are specialized structures where a lot of ships can be produced in an efficient way. Transport ships, galleys, galleass, roundships and many more types will benefit from the facility provided here. If you consider serious sea operations or want to contest maritime supremacy with another nation, they are a must-have.
Core data
ID
275
Alias
ID_STRUC_SHIPYARD
$Alias
$ID_STRUC_SHIPYARD
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_SlateBlue
Design and constraints
Notable points
SAIL-, TRSS+, Ship discount, MBP
DLC notes
-
Constraints
Shipyard
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
180
Infrastructure upkeep
2
Money upkeep
5
Resources
| Field | Value |
| Input_Resource | Sails |
| Output_Resource | Transport Ships x 2 |
| BonusResource[0] | Tar |
| BonusResource[1] | Hemp |
Outputs
| Output field | Value |
| MBPStockpile | 10 |
| MBP_Output | 5 |
Bonus outputs
| Bonus field | Value |
| Bonus_MBP | 3 |
Building tree
Requires
Upgrades to
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
Light War Galley,
Heavy War Galley,
Great War Galley,
Dow,
Warjunk,
Light Roundship,
Heavy Roundship,
Chelandion,
Knarr,
Snekkar,
Gun Roundship,
Gun Galley,
Gun Dow
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- larger ships become available as structures such as the Shipyard
- current Shipyard value. The latter is shown as a numerical value
- in brackets. The Shipyard level is important as it will determine
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Shipyard | ID_MOD_STRUCTURE_SHIPYARD | Laying hulls | Recruit Mbp Reduction: 20% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Recruit Money Reduction: 15% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Creation Xp Bonus: 10 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) |