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Grande Arsenale Marittimo

2CommerceCommerceJob Kind Trade

Description

This Arsenal is exclusive to nations with a maritime tradition and will make producing warships even easier than with the more common shipyard. The quality of the ship will also be better, with more advanced techniques in hull making. In the classical era, ships were built with a very sturdy hull, where planks were held together in a very strong fashion, thanks to tenons (pieces of wood) inserted into mortises (holes in the planks shaping the hull). In Medieval Times, the process of hull making was often done in a kind of reverse fashion, with much fewer tenons and mortises, while planks were put against an internal frame (the ship 'skeleton'). The construction required less expertise, was slightly more fragile, and asked for more caulking to protect the hull against fouling.

Core data

ID
276
Alias
ID_STRUC_IMR_ARSENAL
$Alias
$ID_STRUC_IMR_ARSENAL
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
SAIL-, TRSS++, Ship discount+, MBP
DLC notes
-
Constraints
Grande Arsenale Marittimo
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
40
Slot usage cost
1
Infrastructure cost
250
Infrastructure upkeep
2
Money upkeep
12

Resources

FieldValue
Input_ResourceSails
Output_ResourceTransport Ships x 4
BonusResource[0]Tar
BonusResource[1]Hemp

Outputs

Output fieldValue
MBPStockpile10
MBP_Output10

Bonus outputs

Bonus fieldValue
Bonus_MBP5

Building tree

Requires
Medium Protected Harbor, Medium Harbor
Upgrades to
Arsenale di Venezia
Replaces
Shipyard
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_IMR_ArsenalID_MOD_STRUCTURE_IMR_ARSENALIndustrial processRecruit Mbp Reduction: 30% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Recruit Money Reduction: 20% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Creation Xp Bonus: 20 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)