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2CommerceCommerceJob Kind Trade
This arsenal will produce ships at a reduced cost and with an increase in their quality. It will also allow the production of larger ships, exclusive to Italian Maritime Republics, like the powerful galleass. The largest quasi-industrial site in the world at its peak, the Venetian Arsenal could produce on average one ship per day, thanks to many rationalized processes close to a production chain, with the use of standardized equipment, and the control of all raw resources, including dedicated forests.
| Field | Value |
|---|---|
| Input_Resource | Sails |
| Output_Resource | Transport Ships x 6 |
| BonusResource[0] | Tar |
| BonusResource[1] | Hemp |
| Output field | Value |
|---|---|
| MBPStockpile | 20 |
| MBP_Output | 15 |
| Bonus field | Value |
|---|---|
| Bonus_MBP | 7 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_VEN_Arsenal | ID_MOD_STRUCTURE_VEN_ARSENAL | Industrial process | Recruit Mbp Reduction: 40% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Recruit Money Reduction: 25% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Creation Xp Bonus: 25 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) |