Buildings · Impediments · Perks · Resources · Units

Defensive Burgh

1MilitaryMilitary

Description

A defensive burgh is a small fortified village from where the Anglo-Saxon soldiery can patrol the land. It makes use of the Wool trade good, as light armors such as gambeson and brigantines make use of it.

Core data

ID
327
Alias
ID_STRUC_ASX_DEFENSIVE_BURGH
$Alias
$ID_STRUC_ASX_DEFENSIVE_BURGH
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
WOOL- Wall, aRaid, AGx1, MBP
DLC notes
-
Constraints
Defensive Burgh
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceWool

Outputs

Output fieldValue
MBPStockpile4
MBP_Output10
Manpower_Output-1
Steward_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers