Buildings · Impediments · Perks · Resources · Units

Nobles Houses

1StewardshipStewardshipJob Kind Govern

Description

The wealthier or the nobility of the tribe live in these large houses, enjoying the amenities that is provided to them. In exchange, they usually lend support to the local chief or warlord. This building will favor the appearance of the Freemen's social class (workers, craftsmen) while reducing the chance to get a Peasant, when you get a new population.

Core data

ID
510
Alias
ID_STRUC_TN_NOBLE_HOUSES
$Alias
$ID_STRUC_TN_NOBLE_HOUSES
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
LIVESTOCK- Loy+6 WW-
DLC notes
-
Constraints
Nobles Houses
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
70
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceLivestock
BonusResource[0]Horses
BonusResource[1]Precious Stones

Outputs

Output fieldValue
Steward_Output3

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Steward2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_Noble_HousesID_MOD_STRUCTURE_TN_NOBLE_HOUSESKeep the people in lineLoyalty Bonus: 6
Revolt Decrease: 15%
Freemengrow Bonus: 25%
Peasantgrow Penalty: 25%