Buildings · Impediments · Perks · Resources · Units

Sheriff

1StewardshipStewardshipJob Kind Govern

Description

The Sheriff is a more efficient Sworn Forester only available to certain nations in England. He is in the service of the domain lord and will track Poachers in the woods. Sometime he will apply swift justice to a hungry peasant, thus angering part of the population; in other times, he will bring games from the forest and distribute it.

Core data

ID
520
Alias
ID_STRUC_ENG_SHERIFF
$Alias
$ID_STRUC_ENG_SHERIFF
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
FURS+ Loy3-, TBD imped can be rem
DLC notes
-
Constraints
Sheriff
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Output_ResourceFurs & Pelts x 1
BonusResource[0]Nuts & Seeds
BonusResource[1]Wild Beasts

Outputs

Output fieldValue
Food_Output3
Steward_Output7

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Steward3

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_ENG_SheriffID_MOD_STRUCTURE_ENG_SHERIFFIDS_MOD_Text_ENG_SheriffLoyalty Penalty: 3