Buildings · Impediments · Perks · Resources · Units

Domain Court

1StewardshipStewardshipJob Kind Govern

Description

Here a bailiff, seneschal, sheikh or powerful tribal leader will administer and supervise the daily domestic affairs of several regions, which are grouped together into a Domain (sometimes called a Province). The overlord can optionally appoint a Peer of the Realm acting as governor of the domain, providing extra bonuses, depending on the character in charge.

Core data

ID
536
Alias
ID_STRUC_DOMAIN_COURT
$Alias
$ID_STRUC_DOMAIN_COURT
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG5
DLC notes
-
Constraints
Domain Court
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
100
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile10
Steward_Output5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Domain_CourtID_MOD_STRUCTURE_DOMAIN_COURTLocal AdministrationLoyalty Bonus: 5
Province Capitol: 1