Buildings
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Impediments
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Perks
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Resources
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Units
Tribal Council
1StewardshipStewardshipJob Kind Govern
Description
This Tribal Council is the way some nomad or tribal nations handle the daily affairs of the realm. Important figures will debate a given subject, although often there will be a preeminent leader having the final say. This is a rather stable form of government for nations less inclined to warfare.
Core data
ID
543
Alias
ID_STRUC_TRIBAL_COUNCIL
$Alias
$ID_STRUC_TRIBAL_COUNCIL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
AG6
DLC notes
-
Constraints
Tribal Council
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
10
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
4
Resources
| Field | Value |
| BonusResource[0] | Livestock |
Outputs
| Output field | Value |
| Manpower_Output | 5 |
| Steward_Output | 10 |
Bonus outputs
| Bonus field | Value |
| Bonus_Food | 5 |
| Bonus_Income | 5 |
| Bonus_Steward | 5 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
$GAR_MEDIUM
Units in this garrison category
Generic Medium Infantry,
Indian Close Fighters,
Pictish Spearmen,
Irregular Eastern Foot,
Croatian Axemen,
Brythonic Foot,
Bedouin Foot,
African Spearmen,
Welsh Spearmen,
Irish Kerns,
Scots Highlanders,
Free Canton Spearmen,
Veteran Dailami Foot,
Almogavar Foot,
Irregular Javelinmen,
Oarsmen,
Janissaries,
Iaylars,
Muslim Irregular Foot,
Galwegian Warriors,
Picked Irish Foot,
Irish Foot,
Baltic Warriors,
Picked Baltic Warriors,
Baltic Levies,
Dailami Foot,
Berserkers,
Axemen,
Ugrian Warriors,
Tuareg Foot ...
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Tribal_Council | ID_MOD_STRUCTURE_TRIBAL_COUNCIL | Assembly of powerful men | Loyalty Bonus: 10 Capitol: 1 |