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Tribal Council

1StewardshipStewardshipJob Kind Govern

Description

This Tribal Council is the way some nomad or tribal nations handle the daily affairs of the realm. Important figures will debate a given subject, although often there will be a preeminent leader having the final say. This is a rather stable form of government for nations less inclined to warfare.

Core data

ID
543
Alias
ID_STRUC_TRIBAL_COUNCIL
$Alias
$ID_STRUC_TRIBAL_COUNCIL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG6
DLC notes
-
Constraints
Tribal Council
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
10
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Livestock

Outputs

Output fieldValue
Manpower_Output5
Steward_Output10

Bonus outputs

Bonus fieldValue
Bonus_Food5
Bonus_Income5
Bonus_Steward5

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Tribal_CouncilID_MOD_STRUCTURE_TRIBAL_COUNCILAssembly of powerful menLoyalty Bonus: 10
Capitol: 1