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Great Tribal Council

1StewardshipStewardshipJob Kind Govern

Description

This Great Tribal Council houses the representants of the major tribes constituting a federation. All the daily affairs of the realm are handled here, and then courriers are dispatched. Important figures will debate a given subject, although often there will be a preeminent leader having the final say. This is a rather stable form of government for nations less inclined to warfare.

Core data

ID
545
Alias
ID_STRUC_GREAT_TRIBAL_COUNCIL
$Alias
$ID_STRUC_GREAT_TRIBAL_COUNCIL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG8
DLC notes
-
Constraints
Great Tribal Council
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
20
Legacy gain / turn
50
Slot usage cost
0
Infrastructure cost
250
Infrastructure upkeep
1
Money upkeep
6

Resources

FieldValue
BonusResource[0]Gold
BonusResource[1]Livestock

Outputs

Output fieldValue
Manpower_Output8
Steward_Output12

Bonus outputs

Bonus fieldValue
Bonus_Food8
Bonus_Income6
Bonus_Steward6

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Great_Tribal_CouncilID_MOD_STRUCTURE_GREAT_TRIBAL_COUNCILOne council to rule them all...Loyalty Bonus: 40
Capitol: 1