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Baronial Burgh

1MilitaryMilitary

Description

This is a Scottish Baronial Burgh, a hybrid between a military compound or garrison town and a traditional Scottish 'Toun'. It serves as a recruitment center where young men are mustered and enlisted. Additionally, the local authority offers land grants to those brave enough to settle in areas that are still largely untamed and fraught with dangers. The Burgh can spontaneously emerge in regions with strong Scottish culture and high loyalty levels (75+).

Core data

ID
673
Alias
ID_STRUC_SCO_BARONIAL_BURGH
$Alias
$ID_STRUC_SCO_BARONIAL_BURGH
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
SR+, MPW+, Free Slot
DLC notes
-
Constraints
Baronial Burgh
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
100
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceIron Ore
BonusResource[0]Weapons
BonusResource[1]Armors

Outputs

Output fieldValue
MBPStockpile5
MBP_Output5
Manpower_Output4
Steward_Output2

Bonus outputs

Bonus fieldValue
Bonus_MBP2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_SCO_Baronial_BurghID_MOD_STRUCTURE_SCO_BARONIAL_BURGHIDS_MOD_Text_SCO_Baronial_BurghFlavor: 0