Buildings · Impediments · Perks · Resources · Units

Local Watch

1MilitaryMilitary

Description

The Local Watch will patrol villages, and can fend off bandits and low intensity raids. It can be further upgraded to the town then the city watch. It makes use of the Wool trade good, as light armors such as gambeson and brigantines make use of it.

Core data

ID
285
Alias
ID_STRUC_LOCAL_WATCH
$Alias
$ID_STRUC_LOCAL_WATCH
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
WOOL-, Cntr-raid, AG, Loy5+
DLC notes
-
Constraints
Local Watch
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceWool

Outputs

Output fieldValue
Manpower_Output-1

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
Town Watch
Replaces
Town Watch
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Local_WatchID_MOD_STRUCTURE_LOCAL_WATCHVillage PeopleLoyalty Bonus: 5