Buildings · Impediments · Perks · Resources · Units

Coastal Watchtower

2MilitaryMilitary

Description

The Coastal Watchtower is one of the few buildings (in addition to harbors) that will uncover Fog of War in any adjacent sea region. Without this, enemy ships will pass unnoticed nearby your coasts ... And who knows if they won't land a party for a surprise raid? Having an ample access to Stone and Wood will allow sturdier towers, which will comfort the local authority.

Core data

ID
346
Alias
ID_STRUC_COASTAL_WATCHTOWER
$Alias
$ID_STRUC_COASTAL_WATCHTOWER
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
AG, Anti Raid, SeaFOW
DLC notes
-
Constraints
Coastal Watchtower
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
30
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
BonusResource[0]Wood
BonusResource[1]Stone

Outputs

Output fieldValue
Steward_Output5

Bonus outputs

Bonus fieldValue
Bonus_Steward3

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Coastal_WatchtowerID_MOD_STRUCTURE_COASTAL_WATCHTOWERView from afarFowlift Adjsea: 1