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Heated Sand

2MilitaryMilitary

Description

Sand is commonly available in many regions and when heated and poured against the assailants will inflict major damage (oil was actually very rarely used!). Heating, transporting, and throwing sand or boulders was often a job that could be done by women if all the men were already defending the fortification. EVENT: As long as the long-duration modifier 'Heated Sand' exists in the region, any besieger will suffer 10 damages every turn.

Core data

ID
356
Alias
ID_STRUC_HEATED_SAND
$Alias
$ID_STRUC_HEATED_SAND
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
EVT/mod: 10 Dmg to enemy
DLC notes
-
Constraints
Heated Sand
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
70
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Wallburg, Grad, Trelleborg, Shell Keep, Motte-and-Bailey, Qal'at
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
22
FT_MaxLevel
23
FT_LevelChange
2

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Heated_SandID_MOD_STRUCTURE_HEATED_SANDIDS_MOD_Text_Heated_SandFlavor: 0