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Trelleborg

2MilitaryMilitary

Description

This is a rather uncommon Norse ring fortress. It takes the shape of a round fort and can be established at a crossroad to guard it. In this case, it will have several entrances, with the road passing in the middle. In other cases, it can serve as a boot camp and it is not uncommon to have it as the gathering point for hundreds of warriors before a raid or expedition.

Core data

ID
349
Alias
ID_STRUC_TRELLEBORG
$Alias
$ID_STRUC_TRELLEBORG
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+AG, '+Equip, Scandinavia
DLC notes
-
Constraints
Trelleborg
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
140
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile10
MBP_Output5
Manpower_Output2
Steward_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TrelleborgID_MOD_STRUCTURE_TRELLEBORGAt the crossroadStewardship Bonus: 10%
Commerce Bonus: 8%
IDS_MOD_Name_Structure_Authority2ID_MOD_STRUCTURE_AUTHORITY2IDS_MOD_Text_Authority2Flavor: 0