Buildings · Impediments · Perks · Resources · Units

Qal'at

2MilitaryMilitary

Description

The Qalat is a small Fortress or fortified place in the Muslim world. It could function in the same way as a motte-and-bailey system, with a possible village built up against one of the walls.

Core data

ID
352
Alias
ID_STRUC_QALAT
$Alias
$ID_STRUC_QALAT
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+SWS, Muslims, Vstrong Fortified
DLC notes
-
Constraints
Qal'at
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
125
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
180
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile8
MBP_Output4
Steward_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_QalatID_MOD_STRUCTURE_QALATUndisputed ruleStewardship Bonus: 15%
IDS_MOD_Name_Structure_Authority2ID_MOD_STRUCTURE_AUTHORITY2IDS_MOD_Text_Authority2Flavor: 0