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Motte-and-Bailey

2MilitaryMilitary

Description

Illustrative of the fortification system in Western Europe in the Xth to XIIth centuries, the Motte-and-Bailey compound appeared in France and Normandy but then spread into England and the Holy Roman Empire. The villagers had some security provided by the bailey palisade while the lord enjoyed a strong protection thanks to a keep enclosed by at least a palisade, but often a wall, sitting on a small hill. With the need for more significant defenses, it evolved into stone castles, which abandoned all forms of permanent defenses for the population.

Core data

ID
351
Alias
ID_STRUC_MOTTEBAILEY
$Alias
$ID_STRUC_MOTTEBAILEY
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+SWS, Loy+, Vstrong Fortified
DLC notes
-
Constraints
Motte-and-Bailey
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
125
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
180
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile10
MBP_Output5
Steward_Output8

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MotteBaileyID_MOD_STRUCTURE_MOTTEBAILEYTo Reign is worth ambitionStewardship Bonus: 15%
IDS_MOD_Name_Structure_Authority2ID_MOD_STRUCTURE_AUTHORITY2IDS_MOD_Text_Authority2Flavor: 0