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Wallburg

2MilitaryMilitary

Description

A wallburg is a walled village as encountered in many nations of central Europe. A possible declination is the Gorod or Grad, in Slavonic countries. It features a massive wall often earth-filled with material taken from the exterior ditch and compacted then constrained by stone or timbers. This is a very resistant construction given its thickness, although the wall formed is seldomly very high. Within it live the population and the local noble.

Core data

ID
347
Alias
ID_STRUC_WALLBURG
$Alias
$ID_STRUC_WALLBURG
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+Agri, '+MPW, Central Europe
DLC notes
-
Constraints
Wallburg
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
110
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Manpower_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_WallburgID_MOD_STRUCTURE_WALLBURGIndustrious peasantryFood Bonus: 5%
Infra Bonus: 5%
Stewardship Bonus: 5%
IDS_MOD_Name_Structure_Authority2ID_MOD_STRUCTURE_AUTHORITY2IDS_MOD_Text_Authority2Flavor: 0