Buildings · Impediments · Perks · Resources · Units

Gunpowder Workshop

2MilitaryMilitary

Description

A semi-artisanal workshop where saltpeter, charcoal (required in the region only), and sulfur are carefully milled and mixed into usable powder. Production is slow and hazardous, still relying on manual grinding and instinct rather than precision. Gunpowder units recruited in a region without such a workshop will not be properly drilled and will therefore suffer a penalty.

Core data

ID
395
Alias
ID_STRUC_GUNPOWDER_WORKSHOP
$Alias
$ID_STRUC_GUNPOWDER_WORKSHOP
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Needs Salpeter building, in-situ coal, input: sulfur. Gunpowder units produced there won't suffer from penalty, can be produced without though.
DLC notes
-
Constraints
Gunpowder Workshop
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
1
Money upkeep
9

Resources

FieldValue
Mandatory_ResourceCoal
Input_ResourceSulfur

Outputs

Output fieldValue
MBPStockpile5
MBP_Output5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Salpeter Works, Dovecote
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Gunpowder_ImprovementsID_MOD_STRUCTURE_GUNPOWDER_IMPROVEMENTSIDS_MOD_Text_Gunpowder_ImprovementsAttribute: 5 (params: $ATTR_ANY_GUNPOWDER_IMP)