Buildings · Impediments · Perks · Resources · Units

Permanent Company Quarters

3MilitaryMilitary

Description

Purpose-built housing for men-at-arms and sergeants, marking the rise of standing, salaried troops. These quarters offered stability and readiness between campaigns. An historical example would be the compagnies d'ordonnance of Charles VII in France.

Core data

ID
398
Alias
ID_STRUC_PERMANENT_QUARTERS
$Alias
$ID_STRUC_PERMANENT_QUARTERS
Tier
3
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
35% local upkeep reduction, +MaxMpw
DLC notes
-
Constraints
Permanent Company Quarters
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Armors

Outputs

Output fieldValue
MBPStockpile10

Bonus outputs

Bonus fieldValue
Bonus_MBP3

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Permanent_QuartersID_MOD_STRUCTURE_PERMANENT_QUARTERSA place to restUnit Upkeep Bonus: 35%
Maxmanpower Bonus: 4%