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Outer Gate Escarpment

2MilitaryMilitary

Description

Artillery-adaptation. A sloped outer approach forcing attackers to ascend under fire and slowing assaults on the gate.

Core data

ID
865
Alias
ID_STRUC_OUTER_GATE_ESCARPMENT
$Alias
$ID_STRUC_OUTER_GATE_ESCARPMENT
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+6SR
DLC notes
-
Constraints
Outer Gate Escarpment
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
175
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Wallburg, Grad, Trelleborg, Shell Keep, Motte-and-Bailey, Qal'at
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
6
CounterRaid
0
FT_Level
0
FT_MinLevel
26
FT_MaxLevel
28
FT_LevelChange
3

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Artillery_ResistantID_MOD_STRUCTURE_ARTILLERY_RESISTANTIDS_MOD_Text_Artillery_Resistant-