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Large Medieval City

3StewardshipStewardshipJob Kind Govern

Description

There are three possible but exclusive Large City structures: one centered on Cloth (Large Feudal City), one on Tiles & Brick (Large Medieval City), and one on Livestock (Large Chartered City). Choose wisely! Large cities dominate regional trade and attract merchants, guilds and craftsmen from afar. Their population is dense and diverse, sustained by a wide hinterland and constant flows of goods. Stone buildings, busy markets and powerful guilds define these thriving urban centers.

Core data

ID
878
Alias
ID_STRUC_LARGE_CITY2
$Alias
$ID_STRUC_LARGE_CITY2
Tier
3
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
ManpW, Loy Health- BRICKS-, 0 Slot
DLC notes
-
Constraints
Large Medieval City
Minimum population
18
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
600
Infrastructure upkeep
2
Money upkeep
10

Resources

FieldValue
Input_ResourceTiles & Brick
BonusResource[0]Livestock
BonusResource[1]Grain
BonusResource[2]Cloth
BonusResource[3]Leather

Outputs

Output fieldValue
Food_Output-10
Manpower_Output16
Income_Output16
Steward_Output12

Bonus outputs

Bonus fieldValue
Bonus_Income4
Bonus_Manpower4

Building tree

Requires
Lord's Manor, Emir Residence, Samanta Residence
Upgrades to
None
Replaces
FEUD/MED CITY
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Large_City2ID_MOD_STRUCTURE_LARGE_CITY2Bustling trade and crowded quartersLoyalty Bonus: 40
Health Penalty: 12%
Trade Acumen Bonus: 8
Recruit Mpw Reduction: 30%