Buildings · Impediments · Perks · Resources · Units

Master Bowyer

2MilitaryMilitary

Description

The Master Bowyer will produce superb yet powerful bows fit for mightly lords. The numerous journeymen and apprentices under his guidance will also create very good bows which can equip elite soldiers.

Core data

ID
364
Alias
ID_STRUC_MASTER_BOWYER
$Alias
$ID_STRUC_MASTER_BOWYER
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
As Bowyer, +Improve Archers
DLC notes
-
Constraints
Master Bowyer
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
BonusResource[0]Wood

Outputs

Output fieldValue
MBPStockpile8
MBP_Output5
Income_Output7

Bonus outputs

Bonus fieldValue
Bonus_MBP4

Building tree

Requires
Wallburg, Grad, Trelleborg, Shell Keep, Motte-and-Bailey, Qal'at
Upgrades to
None
Replaces
Bowyer
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Master_BowyerID_MOD_STRUCTURE_MASTER_BOWYERSuperior to everything elseFlavor: 0
Creation Xp Bonus: 10 (params: $FAMARCHER, $FAMSKIRMISHER)
IDS_MOD_Name_Structure_Archer_ImprovementsID_MOD_STRUCTURE_ARCHER_IMPROVEMENTSIDS_MOD_Text_Archer_ImprovementsAttribute: 3 (params: $ATTR_ARCHER_IMP)