Buildings · Impediments · Perks · Resources · Units

Winter Palace

2StewardshipStewardshipJob Kind Govern

Description

This splendid Winter Palace stands as a tribute to both beauty and majesty, embodying the legacy and prominence of the nation it represents. The palace's charm lies in its intricate adornments, snow-covered gardens, and enchanting ice sculptures, forming a haven of opulence and grace. Designated as a secondary National Capital for the nation, it comes with all the accompanying benefits. The greater the availability of luxurious resources, the more it enhances the ruler's overall Stewardship. Nevertheless, keeping the palace in its prime state will incur higher costs and necessitate an expanding personnel presence. Huge and difficult to defend, it will make resisting a siege harder.

Core data

ID
579
Alias
ID_STRUC_WES_WINTERPALACE
$Alias
$ID_STRUC_WES_WINTERPALACE
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
Capitol, Auth 0,7, Leg 3, SwS bonus++
DLC notes
-
Constraints
Winter Palace
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
500
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
4
Legacy gain / turn
300
Slot usage cost
1
Infrastructure cost
750
Infrastructure upkeep
4
Money upkeep
20

Resources

FieldValue
Input_ResourcePrecious Stones
BonusResource[0]Gold
BonusResource[1]Luxury
BonusResource[2]Marble

Outputs

Output fieldValue
Income_Output-15
Steward_Output15

Bonus outputs

Bonus fieldValue
Bonus_Income-4
Bonus_Manpower-1
Bonus_Steward7

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Second_PalaceID_MOD_STRUCTURE_SECOND_PALACESecond Palace: Jewel of PowerLegacy Bonus: 5
Capitol: 1
Extra Capital: 1