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Summer Palace

2StewardshipStewardshipJob Kind Govern

Description

This magnificent Summer Palace serves as a testament to beauty and grandeur, embodying the legacy and prominence of the nation it represents. The palace's allure is found in its intricate decorations, lush gardens, and enchanting fountains, which together create a haven of luxury and elegance. Designated as a secondary National Capital for the nation, it comes with all the accompanying benefits. The greater the availability of luxurious resources, the more it enhances the ruler's overall Stewardship. Nevertheless, keeping the palace in its prime state will incur higher costs and necessitate an expanding personnel presence. Huge and difficult to defend, it will make resisting a siege harder.

Core data

ID
580
Alias
ID_STRUC_NOM_SUMMERPALACE
$Alias
$ID_STRUC_NOM_SUMMERPALACE
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
Capitol, Auth 0,5, Leg 2, SwS bonus++
DLC notes
-
Constraints
Summer Palace
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
500
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Mountainous

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
2
Legacy gain / turn
200
Slot usage cost
1
Infrastructure cost
350
Infrastructure upkeep
3
Money upkeep
20

Resources

FieldValue
Input_ResourcePrecious Stones
BonusResource[0]Gold
BonusResource[1]Luxury
BonusResource[2]Marble

Outputs

Output fieldValue
Income_Output-10
Steward_Output15

Bonus outputs

Bonus fieldValue
Bonus_Income-3
Bonus_Manpower-1
Bonus_Steward7

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Second_PalaceID_MOD_STRUCTURE_SECOND_PALACESecond Palace: Jewel of PowerLegacy Bonus: 5
Capitol: 1
Extra Capital: 1