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Reinforced Gate Bulwark

2MilitaryMilitary

Description

Artillery-adaptation. A massive extension of the main gate, fitted with lateral towers and overlapping fields of defense. The towers will bring 2 extra garrisons.

Core data

ID
868
Alias
ID_STRUC_REINFORCED_GATE_BULWARK
$Alias
$ID_STRUC_REINFORCED_GATE_BULWARK
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
SR5 AG2
DLC notes
-
Constraints
Reinforced Gate Bulwark
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
200
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Artillery_AdaptedID_MOD_STRUCTURE_ARTILLERY_ADAPTEDIDS_MOD_Text_Artillery_Adapted-