Buildings · Impediments · Perks · Resources · Units

Kontor

2CommerceCommerceJob Kind Trade

Description

This Kontor (equivalent to a Large Protected Harbor) reflects a nation's recognition of Hanseatic privileges and acceptance of their commercial presence. Compared to the standard Large Harbor, it offers enhanced trade capacity and maintains a permanent garrison capable of repelling medium-scale threats. As with other major harbors, it produces Transport Ship goods. This special Trade Good determines the quality and speed of your troop transports. It also provides a high Siege Resist value, causing any siege to last a very long time unless the harbor is effectively blockaded by enemy fleets.

Core data

ID
876
Alias
ID_STRUC_KONTOR
$Alias
$ID_STRUC_KONTOR
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
NavOp, WOOD-, TRSS+, TradeRange
DLC notes
-
Constraints
Kontor
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
Yes
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
375
Infrastructure upkeep
3
Money upkeep
8

Resources

FieldValue
Input_ResourceWood
Output_ResourceTransport Ships x 3
BonusResource[0]Tar
BonusResource[1]Hemp
BonusResource[2]Sails

Outputs

Output fieldValue
Income_Output15
Steward_Output7

Bonus outputs

Bonus fieldValue
Bonus_MBP5
Bonus_Income5

Building tree

Requires
None
Upgrades to
None
Replaces
Medium Harbor, Medium Protected Harbor
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Prot_Large_HarborID_MOD_STRUCTURE_PROT_LARGE_HARBORSea dominationCommerce Bonus: 25%
Trade Range Bonus: 3
IDS_MOD_Name_Structure_Prot_Large_Harbor2ID_MOD_STRUCTURE_PROT_LARGE_HARBOR2Sea dominationHidden: 1
Fowlift Adjsea: 1
Boarding Cost: 3
Shipbuilding: 4