Buildings · Impediments · Perks · Resources · Units
ID_RES_AMBER · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 5 |
| IsNatural | Yes |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | Yes |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Amber Merchant | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Amber Trader | Output_Resource | — |
| Emporium Depot - Amber | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Material Gatherers | Infra 4 | — · outputs: Wood x 1 |
| Exchange Post | Income 3, Piety 1, Steward 1 | — · outputs: — |
| Beadwork craftsmen | Income 2 | — · outputs: — |
| Rustic Jeweller | Income 3 | — · outputs: Luxury |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Riverine Trading Post | Income 3, Steward 3 | input: Furs & Pelts · outputs: — |
| Perfumery | Income 4 | — · outputs: Luxury |
| Ancestor Stele Field | Piety 3 | — · outputs: — |