Buildings · Impediments · Perks · Resources · Units
ID_RES_FURSPELTS · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | Yes |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Furs & Pelts Merchant | This structure outputs: — |
| Furrier | This structure outputs: Leather x 2 |
| Riverine Trading Post | This structure outputs: — |
| Secret Society | This structure outputs: — |
| Chief House | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Hunting Reserve | Output_Resource | — |
| Hunting Party | Output_Resource | — |
| Furs & Pelts Trader | Output_Resource | — |
| Sheriff | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Exchange Post | Income 3, Piety 1, Steward 1 | — · outputs: — |
| Shoemaker Shop | Income 2 | input: Leather · outputs: — |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Shrine | Piety 8 | input: Drugs & Herbs · outputs: — |
| Longhouses | Manpower 1, Steward 1 | input: Livestock · outputs: — |
| Sworn Forester | Food 2, Steward 2 | — · outputs: — |
| Wedding Ceremony | Income -2, Steward 2 | input: Luxury · outputs: — |