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Furs & Pelts

ID_RES_FURSPELTS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value4
IsNaturalYes
IsAgriculturalNo
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Furs & Pelts MerchantThis structure outputs: —
FurrierThis structure outputs: Leather x 2
Riverine Trading PostThis structure outputs: —
Secret SocietyThis structure outputs: —
Chief HouseThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Hunting ReserveOutput_Resource
Hunting PartyOutput_Resource
Furs & Pelts TraderOutput_Resource
SheriffOutput_Resource

Bonus resource

StructureBonus outputsDetails
Exchange PostIncome 3, Piety 1, Steward 1— · outputs: —
Shoemaker ShopIncome 2input: Leather · outputs: —
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
ShrinePiety 8input: Drugs & Herbs · outputs: —
LonghousesManpower 1, Steward 1input: Livestock · outputs: —
Sworn ForesterFood 2, Steward 2— · outputs: —
Wedding CeremonyIncome -2, Steward 2input: Luxury · outputs: —