Buildings · Impediments · Perks · Resources · Units

Luxury

ID_RES_LUXURY · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value8
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesYes
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Thieves Guild ImpedimentThis structure outputs: —
Underground Network ImpedimentThis structure outputs: —
CaravanseryThis structure outputs: —
Traders DistrictThis structure outputs: —
Wedding CeremonyThis structure outputs: —
RajavithiThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
ShilpashalaOutput_Resourceinput: Ivory & Tusks
Rustic JewellerOutput_Resource
PerfumeryOutput_Resource
Black MarketOutput_Resource
Jewelry ShopOutput_Resource
Sculpture WorkshopOutput_Resourceinput: Marble
EngraverOutput_Resourceinput: Wood
Sweetmaker's ShopOutput_Resourceinput: Exotic Fruits
Embroidery HallOutput_Resourceinput: Silk
Festival PavilionOutput_Resourceinput: Spices

Bonus resource

StructureBonus outputsDetails
Saffron FieldSteward 8— · outputs: Spices x 1
Carpenter's GuildInfra 2, Income 2, Steward 3input: Wood · outputs: —
HaveliIncome 2input: Tiles & Brick · outputs: —
UsurerIncome 4, Piety -1, Steward 1— · outputs: —
TroubadoursIncome 4— · outputs: —
BrothelIncome 4, Piety -3— · outputs: —
Mercers' GuildIncome 4, Steward 2input: Silk · outputs: —
Mask/Headdress MakerIncome 2, Piety 2input: Wood · outputs: —
Ancestor Stele FieldPiety 3— · outputs: —
Royal KhalwaIncome -10, Piety 6, Steward 8input: Gold · outputs: —
CathedralIncome -2, Piety 5, Steward 3input: Religious Craftsmanship · outputs: —
Grand MosqueIncome -2, Piety 5, Steward 1input: Religious Craftsmanship · outputs: —
Large TempleIncome -2, Piety 5input: Drugs & Herbs · outputs: —
Hagia SophiaIncome -5, Piety 16, Steward 4input: Religious Craftsmanship · outputs: —
AlcazarInfra -1, Income -2, Manpower -1, Steward 7— · outputs: —
Royal BurghIncome -2, Steward 2input: Livestock · outputs: —
Byzantine Domain CourtSteward 2— · outputs: —
Modest PalaceMBP 2, Steward 5— · outputs: —
Elected CouncilIncome 4, Steward 5— · outputs: —
PalaceSteward 7— · outputs: —
Emperor's PalaceMBP 4, Steward 12— · outputs: —
Great PalaceIncome 4, Steward 10— · outputs: —
Town CouncilIncome 4, Steward 3input: Parchment & Vellum · outputs: —
Tax CollectorIncome 3— · outputs: —
Lord's ManorSteward 6input: Preserved Food · outputs: —
Samanta ResidenceSteward 6input: Preserved Food · outputs: —
Emir ResidenceSteward 4input: Preserved Food · outputs: —
City WatchSteward -3input: Wool · outputs: —
City CouncilIncome 5, Steward 3input: Parchment & Vellum · outputs: —
King's AgentIncome -3, Steward 3— · outputs: —
CourthouseIncome 5, Steward -3— · outputs: —
HaremIncome -4, Steward 4— · outputs: —
Summer PalaceIncome -3, Manpower -1, Steward 7input: Precious Stones · outputs: —
Winter PalaceIncome -4, Manpower -1, Steward 7input: Precious Stones · outputs: —
Summer PalaceIncome -3, Manpower -1, Steward 7input: Precious Stones · outputs: —
Winter PalaceIncome -4, Manpower -1, Steward 7input: Precious Stones · outputs: —
Summer PalaceIncome -3, Manpower -1, Steward 7input: Precious Stones · outputs: —
Winter PalaceIncome -4, Manpower -1, Steward 7input: Precious Stones · outputs: —
BelfrySteward 8input: Tiles & Brick · outputs: —