Buildings · Impediments · Perks · Resources · Units
ID_RES_SPICES · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 6 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Spice Merchant | This structure outputs: — |
| Festival Pavilion | This structure outputs: Luxury x 1 |
| Structure | Output field | Details |
|---|---|---|
| Saffron Field | Output_Resource | — |
| Spice Trader | Output_Resource | — |
| Emporium Depot - Spices | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Seeds Storage | Food 3, Income 1 | — · outputs: Nuts & Seeds x 1 |
| Leprosarium | Piety 4 | input: Cotton · outputs: — |
| Exchange Tents | Income 3, Piety 1, Steward 1 | — · outputs: — |
| Soap Workshop | Income 2 | — · outputs: — |
| Fruits Shop | Income 3, Steward 1 | input: Fruits · outputs: — |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Perfumery | Income 4 | — · outputs: Luxury |
| Caravansery | Income 3 | input: Luxury · outputs: — |
| Illuminator Atelier | Income 2, Piety 3 | input: Indigo · outputs: Religious Craftsmanship x 1 |