Buildings · Impediments · Perks · Resources · Units

Spices

ID_RES_SPICES · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value6
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Spice MerchantThis structure outputs: —
Festival PavilionThis structure outputs: Luxury x 1

Output (produced)

StructureOutput fieldDetails
Saffron FieldOutput_Resource
Spice TraderOutput_Resource
Emporium Depot - SpicesOutput_Resource

Bonus resource

StructureBonus outputsDetails
Seeds StorageFood 3, Income 1— · outputs: Nuts & Seeds x 1
LeprosariumPiety 4input: Cotton · outputs: —
Exchange TentsIncome 3, Piety 1, Steward 1— · outputs: —
Soap WorkshopIncome 2— · outputs: —
Fruits ShopIncome 3, Steward 1input: Fruits · outputs: —
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
PerfumeryIncome 4— · outputs: Luxury
CaravanseryIncome 3input: Luxury · outputs: —
Illuminator AtelierIncome 2, Piety 3input: Indigo · outputs: Religious Craftsmanship x 1