Buildings · Impediments · Perks · Resources · Units
ID_RES_COTTON · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 5 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Leprosarium | This structure outputs: — |
| Muslim Hospital | This structure outputs: — |
| Spinning Mill - Cotton | This structure outputs: Cloth |
| Structure | Output field | Details |
|---|---|---|
| Cotton Fields | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Spinning Mill - Flax | Infra 2 | input: Flax · outputs: Cloth |
| Cloth Guild | Income 5 | input: Cloth · outputs: — |
| Embroidery Hall | Income 15 | input: Silk · outputs: Luxury x 1 |
| Leather Workshop | MBP 3 | input: Leather · outputs: — |