Buildings · Impediments · Perks · Resources · Units
ID_RES_FRUITS · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 3 |
| IsNatural | Yes |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Rustic Brewery | This structure outputs: Wine |
| Craft Distillery | This structure outputs: — |
| Fruits Shop | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Fruit Trees Orchard | Output_Resource | — |
| Fruits Gatherers | Output_Resource | — |
| Cider Farm | Output_Resource | — |
| Large Fruits Orchard | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Farmer's Market | Food 2, Income 1 | — · outputs: — |
| County Market | Food 3, Income 2 | input: Grain · outputs: Preserved Food x 1 |
| Exchange Post | Income 3, Piety 1, Steward 1 | — · outputs: — |
| Brewery | Income 3 | — · outputs: — |
| Delicacy Shop | Income 4 | input: Tiles & Brick · outputs: — |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Perfumery | Income 4 | — · outputs: Luxury |
| Hostelry | Food 2, Income 2 | — · outputs: — |
| Sweetmaker's Shop | Food 1, Income 4 | input: Exotic Fruits · outputs: Luxury x 1 |
| Grocers' Guild | Food 3, Income 2 | input: Wine · outputs: — |
| Cistercian Monastery | Food 3, Income 6, Steward -2 | — · outputs: Religious Craftsmanship x 1 |
| Cistercian Grange | Food 3, Income 3, Steward -1 | input: Grain · outputs: — |