Buildings · Impediments · Perks · Resources · Units

Fruits

ID_RES_FRUITS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalYes
IsAgriculturalNo
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Rustic BreweryThis structure outputs: Wine
Craft DistilleryThis structure outputs: —
Fruits ShopThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Fruit Trees OrchardOutput_Resource
Fruits GatherersOutput_Resource
Cider FarmOutput_Resource
Large Fruits OrchardOutput_Resource

Bonus resource

StructureBonus outputsDetails
Farmer's MarketFood 2, Income 1— · outputs: —
County MarketFood 3, Income 2input: Grain · outputs: Preserved Food x 1
Exchange PostIncome 3, Piety 1, Steward 1— · outputs: —
BreweryIncome 3— · outputs: —
Delicacy ShopIncome 4input: Tiles & Brick · outputs: —
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
PerfumeryIncome 4— · outputs: Luxury
HostelryFood 2, Income 2— · outputs: —
Sweetmaker's ShopFood 1, Income 4input: Exotic Fruits · outputs: Luxury x 1
Grocers' GuildFood 3, Income 2input: Wine · outputs: —
Cistercian MonasteryFood 3, Income 6, Steward -2— · outputs: Religious Craftsmanship x 1
Cistercian GrangeFood 3, Income 3, Steward -1input: Grain · outputs: —