Buildings · Impediments · Perks · Resources · Units

Siege Workshop

2MilitaryMilitary

Description

Having a siege fabrication workshop on site is of great help to a stronghold, as it allows the maintenance of expert engineers of a large group of Siege Engines (it will provide extra Siege Engines in case of siege). The workshop uses a great deal of Wood, but you'll also need either Tar or Stone as a bonus for the structure to be buildable.

Core data

ID
366
Alias
ID_STRUC_SIEGE_WORKSHOP
$Alias
$ID_STRUC_SIEGE_WORKSHOP
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
WOOD-, Siege AG, Tar/Stone req bonus, Allow Siege units
DLC notes
-
Constraints
Siege Workshop
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
135
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
Input_ResourceWood
BonusResource[0]Naphta
BonusResource[1]Stone

Outputs

Output fieldValue
MBPStockpile10
MBP_Output5

Bonus outputs

Bonus fieldValue
Bonus_MBP5

Building tree

Requires
Wallburg, Grad, Trelleborg, Shell Keep, Motte-and-Bailey, Qal'at
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
$GAR_SIEGE
Units in this garrison category
Generic Siege, Mangonel, Early Catapult, Baggage Train, Bombards, Culverins, Trebuchet
Units unlocked by this structure
Naffatun, War Wagons, Artillery Wagons, Deployed War Wagons, Veteran War Wagons, Deployed Veteran War Wagons, Deployed Artillery Wagons, Generic Siege, Mangonel, Trebuchet
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers