Buildings · Impediments · Perks · Resources · Units

Minor Garrison

2MilitaryMilitary

Description

This represents a medium-sized defensive force of up to one thousand men, garrisoning either a fortress or an important holding. They won't engage in offensive operations but are able to fend off intrusions if the invader is not too numerous. It will prevent adding a Major Garrison, which is stronger but twice as costly. Last but not least, garrisons require constant upkeep in Equipment and Money to keep the soldiers properly equipped and motivated.

Core data

ID
390
Alias
ID_STRUC_MINORGARRISON
$Alias
$ID_STRUC_MINORGARRISON
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
AG10++
DLC notes
-
Constraints
Minor Garrison
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
120
Infrastructure upkeep
0
Money upkeep
5

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Armors

Outputs

Output fieldValue
MBPStockpile20
MBP_Output-6
Income_Output-6

Bonus outputs

Bonus fieldValue
Bonus_MBP3
Bonus_Steward3

Building tree

Requires
Concentric Castle, Large Concentric Castle, Artillery-Adapted Castle
Upgrades to
None
Replaces
None
Forbidden with
Major Garrison
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers