Buildings · Impediments · Perks · Resources · Units
ID_RES_SILK · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 6 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Silk Merchant | This structure outputs: — |
| Mercers' Guild | This structure outputs: — |
| Embroidery Hall | This structure outputs: Luxury x 1 |
| Structure | Output field | Details |
|---|---|---|
| Silk Trader | Output_Resource | — |
| Emporium Depot - Silk | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Exchange Tents | Income 3, Piety 1, Steward 1 | — · outputs: — |
| Haveli | Income 2 | input: Tiles & Brick · outputs: — |
| Shilpashala | Income 3 | input: Ivory & Tusks · outputs: Luxury x 1 |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Thieves Gang Impediment | Income -3 | — · outputs: — |
| Thieves Hideout Impediment | Income -6 | — · outputs: — |
| Thieves Guild Impediment | Income -9 | input: Luxury · outputs: — |
| Underground Network Impediment | Income -15 | input: Luxury · outputs: — |
| Prestige Clothier | Income 3, Piety 2, Steward 2 | input: Dyes · outputs: — |
| Master Clothier | Income 8, Piety 5, Steward 5 | input: Dyes · outputs: — |
| Brothel | Income 4, Piety -3 | — · outputs: — |
| Exotic Merchant | Income 6 | — · outputs: — |