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Silk

ID_RES_SILK · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value6
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Silk MerchantThis structure outputs: —
Mercers' GuildThis structure outputs: —
Embroidery HallThis structure outputs: Luxury x 1

Output (produced)

StructureOutput fieldDetails
Silk TraderOutput_Resource
Emporium Depot - SilkOutput_Resource

Bonus resource

StructureBonus outputsDetails
Exchange TentsIncome 3, Piety 1, Steward 1— · outputs: —
HaveliIncome 2input: Tiles & Brick · outputs: —
ShilpashalaIncome 3input: Ivory & Tusks · outputs: Luxury x 1
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
Thieves Gang ImpedimentIncome -3— · outputs: —
Thieves Hideout ImpedimentIncome -6— · outputs: —
Thieves Guild ImpedimentIncome -9input: Luxury · outputs: —
Underground Network ImpedimentIncome -15input: Luxury · outputs: —
Prestige ClothierIncome 3, Piety 2, Steward 2input: Dyes · outputs: —
Master ClothierIncome 8, Piety 5, Steward 5input: Dyes · outputs: —
BrothelIncome 4, Piety -3— · outputs: —
Exotic MerchantIncome 6— · outputs: —