Buildings · Impediments · Perks · Resources · Units

Leather

ID_RES_LEATHER · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Craftsmen BoroughThis structure outputs: —
Shoemaker ShopThis structure outputs: —
Leather WorkshopThis structure outputs: —
City MilitiaThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
TanneryOutput_Resourceinput: Livestock
FurrierOutput_Resourceinput: Furs & Pelts

Bonus resource

StructureBonus outputsDetails
Mass GraveManpower 2— · outputs: —
Tar PitManpower 2input: Wood · outputs: Tar x 1
Lime KilnManpower 2input: Coal · outputs: —
ParchmenterPiety 1, Steward 1— · outputs: Parchment & Vellum x 2
PeddlerIncome 1— · outputs: —
Amber TraderIncome 2, Steward 2— · outputs: Amber x 2
FueroMBP 2, Manpower 1— · outputs: —
Artisan CaptivesInfra 2, Income 2input: Iron Ore · outputs: Tools
Yam StationIncome 2, Steward 2input: Horses · outputs: —
Feudal CityIncome 3, Manpower 2input: Cloth · outputs: —
Medieval CityIncome 3, Manpower 2input: Tiles & Brick · outputs: —
Large Feudal CityIncome 6, Manpower 4input: Cloth · outputs: —
Large Medieval CityIncome 4, Manpower 4input: Tiles & Brick · outputs: —
Large Chartered CityIncome 4, Manpower 4input: Livestock · outputs: —