Buildings · Impediments · Perks · Resources · Units
ID_RES_LEATHER · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 3 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Craftsmen Borough | This structure outputs: — |
| Shoemaker Shop | This structure outputs: — |
| Leather Workshop | This structure outputs: — |
| City Militia | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Tannery | Output_Resource | input: Livestock |
| Furrier | Output_Resource | input: Furs & Pelts |
| Structure | Bonus outputs | Details |
|---|---|---|
| Mass Grave | Manpower 2 | — · outputs: — |
| Tar Pit | Manpower 2 | input: Wood · outputs: Tar x 1 |
| Lime Kiln | Manpower 2 | input: Coal · outputs: — |
| Parchmenter | Piety 1, Steward 1 | — · outputs: Parchment & Vellum x 2 |
| Peddler | Income 1 | — · outputs: — |
| Amber Trader | Income 2, Steward 2 | — · outputs: Amber x 2 |
| Fuero | MBP 2, Manpower 1 | — · outputs: — |
| Artisan Captives | Infra 2, Income 2 | input: Iron Ore · outputs: Tools |
| Yam Station | Income 2, Steward 2 | input: Horses · outputs: — |
| Feudal City | Income 3, Manpower 2 | input: Cloth · outputs: — |
| Medieval City | Income 3, Manpower 2 | input: Tiles & Brick · outputs: — |
| Large Feudal City | Income 6, Manpower 4 | input: Cloth · outputs: — |
| Large Medieval City | Income 4, Manpower 4 | input: Tiles & Brick · outputs: — |
| Large Chartered City | Income 4, Manpower 4 | input: Livestock · outputs: — |