Buildings · Impediments · Perks · Resources · Units
ID_RES_CLOTH · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Itinerant Caravan | This structure outputs: — |
| Cloth Guild | This structure outputs: — |
| Village | This structure outputs: — |
| Feudal Town | This structure outputs: — |
| Feudal City | This structure outputs: — |
| Large Feudal City | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Weaver Shop | Output_Resource | input: Wool |
| Spinning Mill - Cotton | Output_Resource | input: Cotton |
| Spinning Mill - Wool | Output_Resource | input: Wool |
| Spinning Mill - Flax | Output_Resource | input: Flax |
| Structure | Bonus outputs | Details |
|---|---|---|
| Exotic Fruits Orchard | Manpower 1, Steward 1 | — · outputs: Exotic Fruits x 1 |
| Leper House | Piety 2 | input: Drugs & Herbs · outputs: — |
| Modest Bimaristan | Piety 3 | input: Drugs & Herbs · outputs: — |
| Craftsmen District | Infra 4 | input: Tools · outputs: — |
| Peddler | Income 1 | — · outputs: — |
| Traders Borough | Infra 2, Income 2 | — · outputs: — |
| Riverine Trading Post | Income 3, Steward 3 | input: Furs & Pelts · outputs: — |
| Artisan Captives | Infra 2, Income 2 | input: Iron Ore · outputs: Tools |
| Prestige Clothier | Income 3, Piety 2, Steward 2 | input: Dyes · outputs: — |
| Master Clothier | Income 8, Piety 5, Steward 5 | input: Dyes · outputs: — |
| Fair | Income 5 | input: Glassware · outputs: — |
| Traders District | Infra 3, Income 4 | input: Luxury · outputs: — |
| Fine Horse Breeder | Steward 2 | input: Horses · outputs: — |
| Pilgrims Refuge | Income 3 | — · outputs: — |
| Almshouse | Piety 2 | — · outputs: — |
| Medieval City | Income 3, Manpower 2 | input: Tiles & Brick · outputs: — |
| Large Medieval City | Income 4, Manpower 4 | input: Tiles & Brick · outputs: — |
| Large Chartered City | Income 4, Manpower 4 | input: Livestock · outputs: — |