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Flax

ID_RES_FLAX · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Spinning Mill - FlaxThis structure outputs: Cloth
Levy CampThis structure outputs: —
Warrior AssemblyThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Flax FieldOutput_Resource

Bonus resource

StructureBonus outputsDetails
Shepherd HouseFood 1— · outputs: Wool x 1
Poultry FarmFood 1— · outputs: Livestock x 1
Goats HerdFood 1— · outputs: Livestock x 1
Manorial DemesneFood 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land GrantFood 3input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant (Poor)Food 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant (Very Poor)Food 1input: Livestock · outputs: Preserved Food x 1
Pastoral CouncilFood 2input: Livestock · outputs: —
Seeds StorageFood 3, Income 1— · outputs: Nuts & Seeds x 1
Iqta' Land Grant (Major)Food 3, Steward 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant M. (Poor)Food 2, Steward 1input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant M. (Very Poor)Food 1input: Livestock · outputs: Preserved Food x 1
Landless LabourersManpower 2— · outputs: —
WindmillFood 6, Steward 3input: Sails · outputs: —
Local MarketIncome 3input: Pottery · outputs: —
BakeryFood 3, Income 2input: Grain · outputs: —
Communal OvenFood 1, Income 1input: Grain · outputs: —
FueroMBP 2, Manpower 1— · outputs: —
Mercantile BurghIncome 2— · outputs: —
Cloth GuildIncome 5input: Cloth · outputs: —
Leather WorkshopMBP 3input: Leather · outputs: —
Stable MasterMBP 3, Infra 3— · outputs: —
Tithe BarnFood 2, Income 1, Piety -2input: Grain · outputs: —
VillageIncome 1, Manpower 1input: Cloth · outputs: —
Feudal TownIncome 2, Manpower 1input: Cloth · outputs: —
Medieval TownIncome 2, Manpower 1input: Tiles & Brick · outputs: —