Buildings · Impediments · Perks · Resources · Units
ID_RES_FLAX · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 3 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Spinning Mill - Flax | This structure outputs: Cloth |
| Levy Camp | This structure outputs: — |
| Warrior Assembly | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Flax Field | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Shepherd House | Food 1 | — · outputs: Wool x 1 |
| Poultry Farm | Food 1 | — · outputs: Livestock x 1 |
| Goats Herd | Food 1 | — · outputs: Livestock x 1 |
| Manorial Demesne | Food 2 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant | Food 3 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant (Poor) | Food 2 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant (Very Poor) | Food 1 | input: Livestock · outputs: Preserved Food x 1 |
| Pastoral Council | Food 2 | input: Livestock · outputs: — |
| Seeds Storage | Food 3, Income 1 | — · outputs: Nuts & Seeds x 1 |
| Iqta' Land Grant (Major) | Food 3, Steward 2 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant M. (Poor) | Food 2, Steward 1 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant M. (Very Poor) | Food 1 | input: Livestock · outputs: Preserved Food x 1 |
| Landless Labourers | Manpower 2 | — · outputs: — |
| Windmill | Food 6, Steward 3 | input: Sails · outputs: — |
| Local Market | Income 3 | input: Pottery · outputs: — |
| Bakery | Food 3, Income 2 | input: Grain · outputs: — |
| Communal Oven | Food 1, Income 1 | input: Grain · outputs: — |
| Fuero | MBP 2, Manpower 1 | — · outputs: — |
| Mercantile Burgh | Income 2 | — · outputs: — |
| Cloth Guild | Income 5 | input: Cloth · outputs: — |
| Leather Workshop | MBP 3 | input: Leather · outputs: — |
| Stable Master | MBP 3, Infra 3 | — · outputs: — |
| Tithe Barn | Food 2, Income 1, Piety -2 | input: Grain · outputs: — |
| Village | Income 1, Manpower 1 | input: Cloth · outputs: — |
| Feudal Town | Income 2, Manpower 1 | input: Cloth · outputs: — |
| Medieval Town | Income 2, Manpower 1 | input: Tiles & Brick · outputs: — |