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2StewardshipStewardshipJob Kind Govern
This town is home to a few hundred inhabitants up to a thousand or two. In times of war, many men can be levied from there, willingly or not. It has a small but not insignificant commercial activity when things are quieter. There are two possible but exclusive Town structures, one using Cloth (Feudal Town), the other Tiles & Brick (Medieval Town). Choose wisely! The layout of a medieval town was often irregular, with narrow, winding streets and tightly packed buildings. Most people would live in small, cramped houses made of wood or stone, with thatched roofs and dirt floors. These houses were often built close together, with little space between them, and they had few amenities or comforts.
| Field | Value |
|---|---|
| Input_Resource | Tiles & Brick |
| BonusResource[0] | Livestock |
| BonusResource[1] | Grain |
| BonusResource[2] | Fishes |
| BonusResource[3] | Flax |
| Output field | Value |
|---|---|
| Manpower_Output | 7 |
| Income_Output | 4 |
| Steward_Output | 4 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 2 |
| Bonus_Manpower | 1 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Feudal_Town2 | ID_MOD_STRUCTURE_FEUDAL_TOWN2 | Overcrowding and dark back alleys | Loyalty Bonus: 16 Health Penalty: 5% Trade Acumen Bonus: 2 Recruit Mpw Reduction: 15% |