Buildings · Impediments · Perks · Resources · Units
ID_RES_LEAD · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | Yes |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Stained Glass Maker | This structure outputs: — |
| Alchemist Laboratory | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Lead Mine | Output_Resource | mandatory: Lead Vein |
| Emporium Depot - Lead | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Brass and Pewter Smelter | Infra 2, Income 5, Piety 2 | input: Copper · outputs: Brass x 3 |
| Open Canalization | Infra 4 | — · outputs: — |
| Drainage System | Infra 6 | — · outputs: — |
| Dyer | Income 5 | input: Drugs & Herbs · outputs: Dyes |
| Mordant Storage | Infra 2, Income 2 | input: Pottery · outputs: — |
| Illuminator Atelier | Income 2, Piety 3 | input: Indigo · outputs: Religious Craftsmanship x 1 |
| Inquisition Office | Piety 2 | input: Tools · outputs: — |