Buildings · Impediments · Perks · Resources · Units

Drugs & Herbs

ID_RES_HERBSDRUGS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalYes
IsAgriculturalNo
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Leper HouseThis structure outputs: —
ApothecaryThis structure outputs: —
Modest BimaristanThis structure outputs: —
LazarettoThis structure outputs: —
DyerThis structure outputs: Dyes
Fortune TellerThis structure outputs: —
Initiation RitualThis structure outputs: —
Initiation Ritual (Performing)This structure outputs: —
Burial RitualThis structure outputs: —
Burial Ritual (Performing)This structure outputs: —
Pagan Minor TempleThis structure outputs: —
Sacred AltarThis structure outputs: —
Scarification Ritual (Preparing)This structure outputs: —
Scarification Ritual (Performing)This structure outputs: —
Trance Ritual (Preparing)This structure outputs: —
Trance Ritual (Performing)This structure outputs: —
Trance Ritual (Performing)This structure outputs: —
Cult Site ImpedimentThis structure outputs: —
ShrineThis structure outputs: —
TempleThis structure outputs: —
Large TempleThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
HerbalistOutput_Resource
ShamanOutput_Resource
Master HerbalistOutput_Resource
Emporium Depot - HerbsOutput_Resource
Aromatic Herbs gardenOutput_Resource

Bonus resource

StructureBonus outputsDetails
Wise Woman HutIncome 3, Piety -1— · outputs: —
Medical PractitionerIncome 3— · outputs: —
Physician HouseIncome 5— · outputs: —
Muslim HospitalManpower 2, Piety 4input: Cotton · outputs: —
Apothecary GuildIncome 4, Manpower 2— · outputs: —
Professional MournerPiety 3— · outputs: —
MonasteryFood 2, Income 5input: Parchment & Vellum · outputs: Religious Craftsmanship x 1
Secret SocietyPiety 3input: Furs & Pelts · outputs: —
Sky ObservatoryPiety 4— · outputs: —
Fertility RitualPiety -2, Steward 3input: Wine · outputs: —
AbbeyFood 2, Income 4, Steward -2— · outputs: Religious Craftsmanship x 1
PrioryFood 2, Income 2, Steward -1— · outputs: —
Cistercian MonasteryFood 3, Income 6, Steward -2— · outputs: Religious Craftsmanship x 1
Cistercian GrangeFood 3, Income 3, Steward -1input: Grain · outputs: —
SeerIncome 3, Piety -2— · outputs: —
Large TempleIncome -2, Piety 5input: Drugs & Herbs · outputs: —