Buildings · Impediments · Perks · Resources · Units
ID_RES_TOOLS · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 6 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Farm Workhorses | This structure outputs: — |
| Craftsmen District | This structure outputs: — |
| Domain Expansion IV | This structure outputs: — |
| Domain Expansion V | This structure outputs: — |
| Artillery-Adapted Castle | This structure outputs: — |
| Sloped-Wall Castle | This structure outputs: — |
| Inquisition Office | This structure outputs: — |
| Royal Architect | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Toolsmith | Output_Resource | input: Iron Ore |
| Master Toolsmith | Output_Resource | input: Iron Ore |
| Artisan Captives | Output_Resource | input: Iron Ore |
| Structure | Bonus outputs | Details |
|---|---|---|
| Subsistence Agriculture | Food 1, Infra 1 | — · outputs: Grain x 1 |
| Terraced Farmfield | Food 2 | — · outputs: Grain x 1 |
| Lord's Estate | Infra 5 | input: Livestock · outputs: Preserved Food x 1 |
| Large Fruits Orchard | Income 3 | — · outputs: Fruits x 2 |
| Tar Pit | Infra 2 | — · outputs: Tar x 1 |
| Forest Clearing | Infra 3 | — · outputs: Wood x 3 |
| Surface Iron Mining | Infra 2, Metal 1, Manpower 1 | — · outputs: Iron Ore x 1 |
| Surface Gold Mining | Income 4, Manpower 1 | — · outputs: Gold x 1 |
| Surface Silver Mining | Income 2, Manpower 1 | — · outputs: Silver x 1 |
| Domain Expansion I | Infra 1, Income 2 | — · outputs: — |
| Craftsmen Borough | Infra 5 | input: Leather · outputs: — |
| Surface Copper Mining | Infra 2, Metal 1, Manpower 1 | — · outputs: Copper x 1 |
| Domain Expansion II | Infra 2, Income 3 | — · outputs: — |
| Marble Vein | Income 2 | — · outputs: Marble Vein x 1 |
| Slave Workforce | Food 3, Infra 4 | — · outputs: — |
| Barber | Manpower 2 | — · outputs: — |
| Water carrier | Manpower 2 | — · outputs: — |
| Domain Expansion III | Infra 3, Income 4 | — · outputs: — |
| Craftsmen District | Infra 4 | input: Tools · outputs: — |
| Domain Expansion IV | Infra 3, Income 4 | input: Tools · outputs: — |
| Domain Expansion V | Infra 3, Income 4 | input: Tools · outputs: — |
| Silver Mine | Income 3 | mandatory: Silver Vein · outputs: Silver x 1 |
| Gold Mine | Income 5 | mandatory: Gold Vein · outputs: Gold x 1 |
| Precious stone mine | Income 6 | mandatory: Precious Stones Vein · outputs: Precious Stones x 1 |
| Mason's Guild | Infra 3, Steward 3 | input: Stone · outputs: — |
| Carpenter's Guild | Infra 2, Income 2, Steward 3 | input: Wood · outputs: — |
| Apothecary Guild | Income 4, Manpower 2 | — · outputs: — |
| Brine Well | Income 3 | input: Pottery · outputs: Salt |
| Frankincense Trader | Income 4, Steward 2 | — · outputs: Frankincense x 2 |
| Spice Trader | Income 4, Steward 2 | — · outputs: Spices x 2 |
| Salt Trader | Income 4, Steward 2 | — · outputs: Salt x 2 |
| Sculpture Workshop | Income 2 | input: Marble · outputs: Luxury |
| Engraver | Income 2 | input: Wood · outputs: Luxury |
| Engraver (busy) | Income 2 | input: Wood · outputs: — |
| Levy Weaponsmith | MBP 5 | — · outputs: — |
| Armor Smith | MBP 4 | input: Iron Ore · outputs: Armors |
| Weapons Workshop | MBP 4 | input: Iron Ore · outputs: Weapons |
| Ramadan Vigils | Manpower -1, Piety 3 | — · outputs: — |
| Astronomer Study | Piety -2, Steward 2 | input: Copper · outputs: — |
| Mystery Plays | Infra 4 | — · outputs: — |
| Muhtasib Office | Manpower -1, Piety 2, Steward 3 | — · outputs: — |
| Freemen Cottages | Income 3 | input: Tiles & Brick · outputs: — |
| Muslim Tenants Houses | Income 3 | input: Tiles & Brick · outputs: — |
| Public Execution | Steward 3 | — · outputs: — |
| Royal Executionner | Piety -2, Steward 2 | — · outputs: — |