Buildings · Impediments · Perks · Resources · Units

Tools

ID_RES_TOOLS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value6
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Farm WorkhorsesThis structure outputs: —
Craftsmen DistrictThis structure outputs: —
Domain Expansion IVThis structure outputs: —
Domain Expansion VThis structure outputs: —
Artillery-Adapted CastleThis structure outputs: —
Sloped-Wall CastleThis structure outputs: —
Inquisition OfficeThis structure outputs: —
Royal ArchitectThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
ToolsmithOutput_Resourceinput: Iron Ore
Master ToolsmithOutput_Resourceinput: Iron Ore
Artisan CaptivesOutput_Resourceinput: Iron Ore

Bonus resource

StructureBonus outputsDetails
Subsistence AgricultureFood 1, Infra 1— · outputs: Grain x 1
Terraced FarmfieldFood 2— · outputs: Grain x 1
Lord's EstateInfra 5input: Livestock · outputs: Preserved Food x 1
Large Fruits OrchardIncome 3— · outputs: Fruits x 2
Tar PitInfra 2— · outputs: Tar x 1
Forest ClearingInfra 3— · outputs: Wood x 3
Surface Iron MiningInfra 2, Metal 1, Manpower 1— · outputs: Iron Ore x 1
Surface Gold MiningIncome 4, Manpower 1— · outputs: Gold x 1
Surface Silver MiningIncome 2, Manpower 1— · outputs: Silver x 1
Domain Expansion IInfra 1, Income 2— · outputs: —
Craftsmen BoroughInfra 5input: Leather · outputs: —
Surface Copper MiningInfra 2, Metal 1, Manpower 1— · outputs: Copper x 1
Domain Expansion IIInfra 2, Income 3— · outputs: —
Marble VeinIncome 2— · outputs: Marble Vein x 1
Slave WorkforceFood 3, Infra 4— · outputs: —
BarberManpower 2— · outputs: —
Water carrierManpower 2— · outputs: —
Domain Expansion IIIInfra 3, Income 4— · outputs: —
Craftsmen DistrictInfra 4input: Tools · outputs: —
Domain Expansion IVInfra 3, Income 4input: Tools · outputs: —
Domain Expansion VInfra 3, Income 4input: Tools · outputs: —
Silver MineIncome 3mandatory: Silver Vein · outputs: Silver x 1
Gold MineIncome 5mandatory: Gold Vein · outputs: Gold x 1
Precious stone mineIncome 6mandatory: Precious Stones Vein · outputs: Precious Stones x 1
Mason's GuildInfra 3, Steward 3input: Stone · outputs: —
Carpenter's GuildInfra 2, Income 2, Steward 3input: Wood · outputs: —
Apothecary GuildIncome 4, Manpower 2— · outputs: —
Brine WellIncome 3input: Pottery · outputs: Salt
Frankincense TraderIncome 4, Steward 2— · outputs: Frankincense x 2
Spice TraderIncome 4, Steward 2— · outputs: Spices x 2
Salt TraderIncome 4, Steward 2— · outputs: Salt x 2
Sculpture WorkshopIncome 2input: Marble · outputs: Luxury
EngraverIncome 2input: Wood · outputs: Luxury
Engraver (busy)Income 2input: Wood · outputs: —
Levy WeaponsmithMBP 5— · outputs: —
Armor SmithMBP 4input: Iron Ore · outputs: Armors
Weapons WorkshopMBP 4input: Iron Ore · outputs: Weapons
Ramadan VigilsManpower -1, Piety 3— · outputs: —
Astronomer StudyPiety -2, Steward 2input: Copper · outputs: —
Mystery PlaysInfra 4— · outputs: —
Muhtasib OfficeManpower -1, Piety 2, Steward 3— · outputs: —
Freemen CottagesIncome 3input: Tiles & Brick · outputs: —
Muslim Tenants HousesIncome 3input: Tiles & Brick · outputs: —
Public ExecutionSteward 3— · outputs: —
Royal ExecutionnerPiety -2, Steward 2— · outputs: —