Buildings · Impediments · Perks · Resources · Units
ID_RES_POTTERY · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Local Market | This structure outputs: — |
| Brine Well | This structure outputs: Salt |
| Mordant Storage | This structure outputs: — |
| Medina | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Potters Workshop | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Fruits Gatherers | Food 2, Income 2 | — · outputs: Fruits x 1 |
| Exotic Fruits Gatherers | Food 2, Income 2 | — · outputs: Exotic Fruits x 1 |
| Nuts Gatherers | Food 2, Income 2 | — · outputs: Nuts & Seeds x 1 |
| Nuts Presser | Income 2 | input: Nuts & Seeds · outputs: — |
| Root Cellar | Food 3, Steward 1 | input: Preserved Food · outputs: — |
| Rainwater collector | Food 2 | — · outputs: — |
| Yakhtchal | Food 3 | — · outputs: — |
| Coastal Market | Food 2, Income 2 | mandatory: Fishes · input: Fishes · outputs: — |
| Traveling Merchant | Income 5 | — · outputs: — |
| Itinerant Caravan | Income 3 | input: Cloth · outputs: — |
| Fair | Income 5 | input: Glassware · outputs: — |
| Illuminator Atelier | Income 2, Piety 3 | input: Indigo · outputs: Religious Craftsmanship x 1 |
| Necropolis | Piety 7 | input: Ceramics · outputs: — |