Buildings · Impediments · Perks · Resources · Units

Pottery

ID_RES_POTTERY · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value4
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Local MarketThis structure outputs: —
Brine WellThis structure outputs: Salt
Mordant StorageThis structure outputs: —
MedinaThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Potters WorkshopOutput_Resource

Bonus resource

StructureBonus outputsDetails
Fruits GatherersFood 2, Income 2— · outputs: Fruits x 1
Exotic Fruits GatherersFood 2, Income 2— · outputs: Exotic Fruits x 1
Nuts GatherersFood 2, Income 2— · outputs: Nuts & Seeds x 1
Nuts PresserIncome 2input: Nuts & Seeds · outputs: —
Root CellarFood 3, Steward 1input: Preserved Food · outputs: —
Rainwater collectorFood 2— · outputs: —
YakhtchalFood 3— · outputs: —
Coastal MarketFood 2, Income 2mandatory: Fishes · input: Fishes · outputs: —
Traveling MerchantIncome 5— · outputs: —
Itinerant CaravanIncome 3input: Cloth · outputs: —
FairIncome 5input: Glassware · outputs: —
Illuminator AtelierIncome 2, Piety 3input: Indigo · outputs: Religious Craftsmanship x 1
NecropolisPiety 7input: Ceramics · outputs: —