Buildings · Impediments · Perks · Resources · Units
ID_RES_DYES · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Homestead Painter | This structure outputs: — |
| Prestige Clothier | This structure outputs: — |
| Master Clothier | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Dyer | Output_Resource | input: Drugs & Herbs |
| Structure | Bonus outputs | Details |
|---|---|---|
| Weaver Shop | Income 5 | input: Wool · outputs: Cloth |
| Body Painter | Manpower 2 | — · outputs: — |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Spinning Mill - Cotton | Income 6 | input: Cotton · outputs: Cloth |
| Spinning Mill - Wool | Income 4 | input: Wool · outputs: Cloth |
| Stained Glass Maker | Income 7, Piety 3 | mandatory: Glassware · input: Lead · outputs: — |
| Ceramics Workshop | Piety 3, Steward 5 | — · outputs: Ceramics |
| Mercers' Guild | Income 4, Steward 2 | input: Silk · outputs: — |
| Cloth Guild | Income 5 | input: Cloth · outputs: — |
| Fine Horse Breeder | Steward 2 | input: Horses · outputs: — |
| Town Council | Income 4, Steward 3 | input: Parchment & Vellum · outputs: — |
| City Council | Income 5, Steward 3 | input: Parchment & Vellum · outputs: — |