Buildings · Impediments · Perks · Resources · Units

Dyes

ID_RES_DYES · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value4
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Homestead PainterThis structure outputs: —
Prestige ClothierThis structure outputs: —
Master ClothierThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
DyerOutput_Resourceinput: Drugs & Herbs

Bonus resource

StructureBonus outputsDetails
Weaver ShopIncome 5input: Wool · outputs: Cloth
Body PainterManpower 2— · outputs: —
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
Spinning Mill - CottonIncome 6input: Cotton · outputs: Cloth
Spinning Mill - WoolIncome 4input: Wool · outputs: Cloth
Stained Glass MakerIncome 7, Piety 3mandatory: Glassware · input: Lead · outputs: —
Ceramics WorkshopPiety 3, Steward 5— · outputs: Ceramics
Mercers' GuildIncome 4, Steward 2input: Silk · outputs: —
Cloth GuildIncome 5input: Cloth · outputs: —
Fine Horse BreederSteward 2input: Horses · outputs: —
Town CouncilIncome 4, Steward 3input: Parchment & Vellum · outputs: —
City CouncilIncome 5, Steward 3input: Parchment & Vellum · outputs: —