Buildings · Impediments · Perks · Resources · Units
ID_RES_LIVESTOCK · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 3 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Manorial Demesne | This structure outputs: Preserved Food x 1 |
| Iqta' Land Grant | This structure outputs: Preserved Food x 1 |
| Iqta' Land Grant (Poor) | This structure outputs: Preserved Food x 1 |
| Iqta' Land Grant (Very Poor) | This structure outputs: Preserved Food x 1 |
| Pastoral Council | This structure outputs: — |
| Feast | This structure outputs: — |
| Lord's Estate | This structure outputs: Preserved Food x 1 |
| Iqta' Land Grant (Major) | This structure outputs: Preserved Food x 1 |
| Iqta' Land Grant M. (Poor) | This structure outputs: Preserved Food x 1 |
| Iqta' Land Grant M. (Very Poor) | This structure outputs: Preserved Food x 1 |
| Smokehouse (Livestock) | This structure outputs: Preserved Food x 1 |
| Tannery | This structure outputs: Leather x 2 |
| Butchery | This structure outputs: — |
| War Preparation | This structure outputs: — |
| Bone Diviner | This structure outputs: — |
| Seasonal Festival Ground | This structure outputs: — |
| Nobles Houses | This structure outputs: — |
| Longhouses | This structure outputs: — |
| Royal Burgh | This structure outputs: — |
| Lord's Kennel | This structure outputs: — |
| Large Chartered City | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Cattle Ranch | Output_Resource | — |
| Cattle Herd | Output_Resource | — |
| Poultry Farm | Output_Resource | — |
| Goats Herd | Output_Resource | — |
| Pigsty | Output_Resource | — |
| Free Roaming Pasture | Output_Resource | — |
| Vast Meadow | Output_Resource | — |
| Large Cattle Ranch | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Kennel | Steward 2 | — · outputs: — |
| Farmer's Market | Food 2, Income 1 | — · outputs: — |
| Tenant Farm | Income 4 | — · outputs: Grain x 2 |
| Grange Barn | Food 10 | — · outputs: — |
| County Market | Food 3, Income 2 | input: Grain · outputs: Preserved Food x 1 |
| Wheelmaker | Infra 2, Income 2 | — · outputs: — |
| Boneworker | Infra 2, Income 2 | — · outputs: — |
| Salthouse | Food 3, Income 1 | input: Salt · outputs: Preserved Food x 1 |
| Rustic Brewery | Income 2 | input: Fruits · outputs: Wine |
| Delicacy Shop | Income 4 | input: Tiles & Brick · outputs: — |
| Traveling Merchant | Income 5 | — · outputs: — |
| Itinerant Caravan | Income 3 | input: Cloth · outputs: — |
| Caravansery | Income 3 | input: Luxury · outputs: — |
| Inn | Food 1, Income 4 | input: Wine · outputs: — |
| Hostelry | Food 2, Income 2 | — · outputs: — |
| Grocers' Guild | Food 3, Income 2 | input: Wine · outputs: — |
| Elder | Piety 3 | — · outputs: — |
| Worship Place | Manpower 2, Piety 3 | — · outputs: — |
| Pagan Minor Temple | Piety 3, Steward 3 | input: Drugs & Herbs · outputs: — |
| Sacred Altar | Piety 3, Steward 3 | input: Drugs & Herbs · outputs: — |
| Tithe Barn | Food 2, Income 1, Piety -2 | input: Grain · outputs: — |
| Sufi House | Piety 3 | — · outputs: — |
| Cult Site Impediment | Piety -4 | input: Drugs & Herbs · outputs: — |
| Abbey | Food 2, Income 4, Steward -2 | — · outputs: Religious Craftsmanship x 1 |
| Priory | Food 2, Income 2, Steward -1 | — · outputs: — |
| Cistercian Monastery | Food 3, Income 6, Steward -2 | — · outputs: Religious Craftsmanship x 1 |
| Cistercian Grange | Food 3, Income 3, Steward -1 | input: Grain · outputs: — |
| Tariqa | Piety 3 | — · outputs: — |
| Mendicant Friary | Piety 3 | input: Legumes · outputs: — |
| Khanqah | Piety 4 | — · outputs: — |
| Hamlet | Manpower 1 | input: Legumes · outputs: — |
| Village Green | Food 2, Income 2 | — · outputs: — |
| Village | Income 1, Manpower 1 | input: Cloth · outputs: — |
| Tribal Council | Food 5, Income 5, Steward 5 | — · outputs: — |
| Great Tribal Council | Food 8, Income 6, Steward 6 | — · outputs: — |
| Feudal Town | Income 2, Manpower 1 | input: Cloth · outputs: — |
| Medieval Town | Income 2, Manpower 1 | input: Tiles & Brick · outputs: — |
| Shanty Town | Infra 2, Manpower 3 | input: Legumes · outputs: — |
| Medina | Income 3, Manpower 2 | input: Pottery · outputs: — |
| Feudal City | Income 3, Manpower 2 | input: Cloth · outputs: — |
| Medieval City | Income 3, Manpower 2 | input: Tiles & Brick · outputs: — |
| King's Falconer Lodge | Steward 5 | — · outputs: — |
| Dar al-Saqr (Falconer's Court) | Steward 5 | — · outputs: — |
| Large Feudal City | Income 6, Manpower 4 | input: Cloth · outputs: — |
| Large Medieval City | Income 4, Manpower 4 | input: Tiles & Brick · outputs: — |