Buildings · Impediments · Perks · Resources · Units

Livestock

ID_RES_LIVESTOCK · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Manorial DemesneThis structure outputs: Preserved Food x 1
Iqta' Land GrantThis structure outputs: Preserved Food x 1
Iqta' Land Grant (Poor)This structure outputs: Preserved Food x 1
Iqta' Land Grant (Very Poor)This structure outputs: Preserved Food x 1
Pastoral CouncilThis structure outputs: —
FeastThis structure outputs: —
Lord's EstateThis structure outputs: Preserved Food x 1
Iqta' Land Grant (Major)This structure outputs: Preserved Food x 1
Iqta' Land Grant M. (Poor)This structure outputs: Preserved Food x 1
Iqta' Land Grant M. (Very Poor)This structure outputs: Preserved Food x 1
Smokehouse (Livestock)This structure outputs: Preserved Food x 1
TanneryThis structure outputs: Leather x 2
ButcheryThis structure outputs: —
War PreparationThis structure outputs: —
Bone DivinerThis structure outputs: —
Seasonal Festival GroundThis structure outputs: —
Nobles HousesThis structure outputs: —
LonghousesThis structure outputs: —
Royal BurghThis structure outputs: —
Lord's KennelThis structure outputs: —
Large Chartered CityThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Cattle RanchOutput_Resource
Cattle HerdOutput_Resource
Poultry FarmOutput_Resource
Goats HerdOutput_Resource
PigstyOutput_Resource
Free Roaming PastureOutput_Resource
Vast MeadowOutput_Resource
Large Cattle RanchOutput_Resource

Bonus resource

StructureBonus outputsDetails
KennelSteward 2— · outputs: —
Farmer's MarketFood 2, Income 1— · outputs: —
Tenant FarmIncome 4— · outputs: Grain x 2
Grange BarnFood 10— · outputs: —
County MarketFood 3, Income 2input: Grain · outputs: Preserved Food x 1
WheelmakerInfra 2, Income 2— · outputs: —
BoneworkerInfra 2, Income 2— · outputs: —
SalthouseFood 3, Income 1input: Salt · outputs: Preserved Food x 1
Rustic BreweryIncome 2input: Fruits · outputs: Wine
Delicacy ShopIncome 4input: Tiles & Brick · outputs: —
Traveling MerchantIncome 5— · outputs: —
Itinerant CaravanIncome 3input: Cloth · outputs: —
CaravanseryIncome 3input: Luxury · outputs: —
InnFood 1, Income 4input: Wine · outputs: —
HostelryFood 2, Income 2— · outputs: —
Grocers' GuildFood 3, Income 2input: Wine · outputs: —
ElderPiety 3— · outputs: —
Worship PlaceManpower 2, Piety 3— · outputs: —
Pagan Minor TemplePiety 3, Steward 3input: Drugs & Herbs · outputs: —
Sacred AltarPiety 3, Steward 3input: Drugs & Herbs · outputs: —
Tithe BarnFood 2, Income 1, Piety -2input: Grain · outputs: —
Sufi HousePiety 3— · outputs: —
Cult Site ImpedimentPiety -4input: Drugs & Herbs · outputs: —
AbbeyFood 2, Income 4, Steward -2— · outputs: Religious Craftsmanship x 1
PrioryFood 2, Income 2, Steward -1— · outputs: —
Cistercian MonasteryFood 3, Income 6, Steward -2— · outputs: Religious Craftsmanship x 1
Cistercian GrangeFood 3, Income 3, Steward -1input: Grain · outputs: —
TariqaPiety 3— · outputs: —
Mendicant FriaryPiety 3input: Legumes · outputs: —
KhanqahPiety 4— · outputs: —
HamletManpower 1input: Legumes · outputs: —
Village GreenFood 2, Income 2— · outputs: —
VillageIncome 1, Manpower 1input: Cloth · outputs: —
Tribal CouncilFood 5, Income 5, Steward 5— · outputs: —
Great Tribal CouncilFood 8, Income 6, Steward 6— · outputs: —
Feudal TownIncome 2, Manpower 1input: Cloth · outputs: —
Medieval TownIncome 2, Manpower 1input: Tiles & Brick · outputs: —
Shanty TownInfra 2, Manpower 3input: Legumes · outputs: —
MedinaIncome 3, Manpower 2input: Pottery · outputs: —
Feudal CityIncome 3, Manpower 2input: Cloth · outputs: —
Medieval CityIncome 3, Manpower 2input: Tiles & Brick · outputs: —
King's Falconer LodgeSteward 5— · outputs: —
Dar al-Saqr (Falconer's Court)Steward 5— · outputs: —
Large Feudal CityIncome 6, Manpower 4input: Cloth · outputs: —
Large Medieval CityIncome 4, Manpower 4input: Tiles & Brick · outputs: —